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NyankoPictureBookData EffectAbility.csv: Difference between revisions

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m Fieryhenry moved page NynakoPictureBookData EffectAbility.csv to NyankoPictureBookData EffectAbility.csv without leaving a redirect
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# Ability ordering - ordering of this item in the [[filter menu]], [[cat guide]], [[upgrade menu]], etc.
# Ability ordering - ordering of this item in the [[filter menu]], [[cat guide]], [[upgrade menu]], etc.
# Type of ability - <code>0</code> = Effect, <code>1</code> = Ability, <code>2</code> = Target Trait
# Type of ability - <code>0</code> = Effect, <code>1</code> = Ability, <code>2</code> = Target Trait
# Skill name ID - [[localized string]] with the key <code>potential_skill_nameXX</code> where <code>XX</code> is the skill name ID padded with zeros to be 2 digits long.
# Skill name ID - Number which forms part of a [[localized string]] with the key <code>potential_skill_nameXX</code> where <code>XX</code> is the skill name ID padded with zeros to be 2 digits long.
# [[Textures|Texture]] cut id of the icon inside [[img015]].
# [[Textures|Texture]] cut id of the icon inside [[img015]].
# [[Textures|Texture]] cut id of the second icon variant inside [[img015]]. <code>-1</code> if none.
# [[Textures|Texture]] cut id of the second icon variant inside [[img015]]. <code>-1</code> if none.

Latest revision as of 11:25, 7 September 2025

nyankoPictureBookData_EffectAbility.csv is a file inside of DataLocal which Handles the mapping of abilities and traits to names and images as well as the layout in the filter menu.

Structure

A CSV file where each row is an ability where each column means the following:

  1. Ability ID - unique identifier for this ability.
  2. Ability ordering - ordering of this item in the filter menu, cat guide, upgrade menu, etc.
  3. Type of ability - 0 = Effect, 1 = Ability, 2 = Target Trait
  4. Skill name ID - Number which forms part of a localized string with the key potential_skill_nameXX where XX is the skill name ID padded with zeros to be 2 digits long.
  5. Texture cut id of the icon inside img015.
  6. Texture cut id of the second icon variant inside img015. -1 if none.
  7. Row in the filter menu - 0 = effect, 1 = ability, 2 = some slayer abilities, 3 = immunites, 4 = talent buffs. -1 if a trait.

Examples

20,1,2,22,185,-1,-1