Texture
Appearance
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Textures are comprised of a spritesheet (also called a texture atlas) which is a PNG image containing smaller images packed together. The regions for these smaller images are defined in associated imgcut files.
A collection of textures can be seen in Category:Textures
Imgcut Format
See Imgcut files for details on the .imgcut format
File Names
For some textures the spritesheet file (and sometimes the imgcut file) will have its name dependent on the region and language of the game. For example the spritesheet for the shop items, item000.png, the name of the file can be item000.png, item000_en.png, item000_ja.png, item000_ko.png, item000_tw.png, item000_fr.png, item000_it.png, item000_es.png, item000_de.png or item000_th.png depending on language and game version