StageXX X.csv
Appearance
stageTM_S.csv, where T is a Map type, M is the map index and S is the stage index. is a file inside of DataLocal which contains in-battle information about a particular stage.
Structure
The file is a CSV file with the following structure:
The first line specifies meta information about the stage. It has 6 columns as so:
- Castle type
- No continues flag
- Continuation stage - chance
- Continuation stage - map id
- Continuation stage - stage index
- Unknown
The next line contains other stage related data:
- Stage width
- Enemy base health
- Minimum frames between spawning enemies
- Maximum frames between spawning enemies
- Background ID
- Maximum enemy count
- Castle enemy ID
- Trial mode duration in minutes
- Unknown
- Unknown
The next lines specify the enemies to spawn:
- Enemy ID
- Max enemy count
- Start spawn frame
- Minimum spawn interval in frames
- Maximum spawn interval in frames
- Base percent to spawn at
- Minimum Z layer
- Maximum Z layer
- Boss flag
- Enemy magnification
- Trial score reward
- Unknown
- Unknown
- Unknown
Examples
Notes
Just like how you can't have more than 10 different cats in your loadout, you cannot have more than 10 different enemy IDs defined for the stage. (The game re-uses the same code for cats as it does for enemies)