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19 January 2026

28 December 2025

  • 08:0408:04, 28 December 2025 Map type (hist | edit) [1,480 bytes] Fieryhenry (talk | contribs) (Created page with "== Letter code == == Map ID == * 0-999: Stories of Legend * 1000-1999: Regular event * 2000-2999: Collab * 3000-3999: Main story * 4000-4999: Extra / Misc * 5000-5999: Unused * 6000-6999: Catclaw dojo * 7000-7999: Tower * 8000-10999: Unused * 11000-11999: Dojo ranking * 12000-12999: Challenge battle * 13000-13999: Uncanny legends * 14000-14999: Catamin * 15000-15999: Unused * 16000-16999: Legend Quest * 17000-19999: Unused * 20000-20999: Empire of Cats Zombie * 21000-2...")

16 November 2025

  • 10:5910:59, 16 November 2025 StageXX X.csv (hist | edit) [1,426 bytes] Fieryhenry (talk | contribs) (Created page with "{{Game file | File name = stageTM_S.csv, where T is a Map type, M is the map index and S is the stage index. | Pack name = DataLocal | Short description = contains in-battle information about a particular stage. | Structure = The file is a CSV file with the following structure: The first line specifies meta information about the stage. It has 6 columns as so: # Castle type # No continues flag # Continuation stage - chance # Continuation stage - map id # Cont...")

31 October 2025

  • 10:3410:34, 31 October 2025 Enemyname.tsv (hist | edit) [562 bytes] Fieryhenry (talk | contribs) (Created page with "{{Game file | File name = Enemyname.tsv | Pack name = resLocal | Short description = contains the names of the enemies in the game | Structure = The file is a TSV file file with 1 columns. Each row is a different enemy. The first row is blank. Any enemies without a name have the name "ダミー" | Examples = <syntaxhighlight lang="text" line> Enemy0 Enemy1 Dog Nice enemy ダミー Last enemy </syntaxhighlight> Category:TSV files This means enemy 0 has the...")
  • 10:0110:01, 31 October 2025 NyankoPictureBook.csv (hist | edit) [637 bytes] Fieryhenry (talk | contribs) (Created page with "{{Game file | File name = nyankoPictureBook_{lang}.csv | Pack name = resLocal | Short description = contains the text for the message that is displayed when you haven't unlocked this cat or form yet in the catguide. | Structure = The file is a Lang CSV file where each row is a different cat. Each form has 3 lines of possible text. So 12 columns in total plus 1 for a terminating @ symbol | Examples = <syntaxhighlight lang="text" line> Get from rare gacha|@|...")

29 October 2025

  • 18:3018:30, 29 October 2025 Unitbuy.csv (hist | edit) [606 bytes] Fieryhenry (talk | contribs) (Created page with "{{Game file | File name = unitbuy.csv | Pack name = DataLocal | Short description = contains the catbase stats for a cat | Structure = The file is a CSV file where each row is a different cat. The columns are as so: TODO: finish | Examples = Just one cat as an example: <syntaxhighlight lang="text" line> 0,0,1400,2200,3000,4700,6700,9100,11000,15100,18700,22700,2,1,1060100,0,445,3,20,20,-1,10,10,15767,0,30,-1,200000,167,10,169,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0...")

28 October 2025

  • 20:5220:52, 28 October 2025 Unit.csv (hist | edit) [1,161 bytes] Fieryhenry (talk | contribs) (Created page with "{{Game file | File name = unit{(cat_id + 1):03d}.csv (e.g unit001.csv) | Pack name = DataLocal | Short description = contains the in-battle stats for a cat | Structure = The file is a CSV file where each row is a different form. The columns are as so: # Cat name # Description line 1 # Description line 2 # Description line 3 # Description line 4 If the cat has 4 forms, then the file will have 4 lines, if the cat has 2 forms, then it may have 2 lines. Although in...")

24 October 2025

  • 18:5818:58, 24 October 2025 Unit Explanation.csv (hist | edit) [1,213 bytes] Fieryhenry (talk | contribs) (Created page with "{{Game file | File name = Unit_Explanation{cat_id + 1}_{language}.csv | Pack name = resLocal | Short description = contains the names and descriptions of cats. | Structure = The file is a Lang CSV file where each row is a different form. The columns are as so: # Cat name # Description line 1 # Description line 2 # Description line 3 # Description line 4 If the cat has 4 forms, then the file will have 4 lines, if the cat has 2 forms, then it may have 2 lines. Alt...")
  • 18:1718:17, 24 October 2025 NyankoPictureBookData.csv (hist | edit) [1,337 bytes] Fieryhenry (talk | contribs) (Created page with "{{Game file | File name = nyankoPictureBookData.csv | Pack name = DataLocal | Short description = contains info about the cat with relation to the cat guide. | Structure = The file is a CSV file where each row is a different cat. The 8 columns are as so: # Is displayed in cat guide - whether the cat should be displayed in the cat guide or not # Is limited - whether the cat is a limited unit. Not sure what this means # Total forms - the total number of forms t...")

22 October 2025

  • 11:2511:25, 22 October 2025 Sound setting.tsv (hist | edit) [787 bytes] Fieryhenry (talk | contribs) (Created page with "{{Game file | File name = Sound_setting.tsv | Pack name = DataLocal | Short description = contains metadata about the music and sound effects in the game. See Audio | Structure = The file is a TSV file where each row is an audio file item, the first row being a set of headers. The 3 columns are as so: # BGM flag - whether the audio file is background music or not. # Loop flag - whether the audio loops or not # Priority - the priority of the sound effect. -1 f...")
  • 10:2510:25, 22 October 2025 Easing types (hist | edit) [172 bytes] Fieryhenry (talk | contribs) (Created page with "Easing types used in the maanim files. They are as follows: <ol start="0"> <li>Linear</li> <li>Step / Instant</li> <li>Semicircle</li> <li>Lagrange</li> </ol>")
  • 10:2410:24, 22 October 2025 Modification type (hist | edit) [447 bytes] Fieryhenry (talk | contribs) (Created page with "Modification types using in the maanim files. They are as follows: <ol start="0"> <li>Parent ID</li> <li>Unit ID</li> <li>Imgcut ID</li> <li>Z Index</li> <li>X Position</li> <li>Y Position</li> <li>X Pivot</li> <li>Y Pivot</li> <li>X and Y Scale Factor</li> <li>X Scale Factor</li> <li>Y Scale Factor</li> <li>Angle</li> <li>Opacity</li> TODO: check these 2 <li>Horizontal Flip</li> <li>Vertical Flip</li> </ol>")
  • 10:2010:20, 22 October 2025 Maanim files (hist | edit) [1,377 bytes] Fieryhenry (talk | contribs) (Created page with "Maanim files make up part of a model. They are responsible for defining keyframes to move the parts defined in a mamodel file. == Structure == The file is a CSV file and starts with a line specifying the format. This is always <code>[modelanim:animation]</code> and is unused by the game. The next line is the version code, see below for more details. The next line is the total number of keyframe sets. Each keyframe set is made up of the follo...")
  • 09:3409:34, 22 October 2025 Download.tsv (hist | edit) [1,799 bytes] Fieryhenry (talk | contribs) (Created page with "{{Game file | File name = download_X.tsv | Pack name = the game APK | Short description = specifies which files to download from the server when the game first opens. | Structure = The file is a TSV file. The first row specifies the metadata of the zip file downloaded from the game server. The columns are as follows: # Byte order mark - always \ufeff # Zip file size in bytes # Zip MD5 hash After this each row specifies a file that the zip contains...")